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Nixon Academy

Curriculum

Every skill, in order

Structured programs with prerequisites, benchmarks and retention routines. Pick the gap you want to close.

Category
Difficulty

15 guides

KBM Foundations cover art
KBMBeginner

KBM Foundations

Keybinds, hand placement and sensitivity done right from day one. The base layer every KBM player needs before speed matters.

4.5h 7 lessons
KBM Edit Speed Lab cover art
KBMIntermediate

KBM Edit Speed Lab

Build muscle memory that never breaks under pressure. A structured path from clean edits to sub-200ms reset-edit chains.

6h 5 lessons
KBM Piece Control Pro cover art
KBMAdvanced

KBM Piece Control Pro

Own every wall, cone and floor. Advanced piece control theory, tunnel pressure and retake sequences that win even fights.

7h 5 lessons
Controller Foundations cover art
ControllerBeginner

Controller Foundations

Binds, paddles, deadzones and sensitivity — a proper controller setup built for ranked, not defaults you never questioned.

4h 5 lessons
Controller Aim & Movement cover art
ControllerIntermediate

Controller Aim & Movement

Linear vs expo, aim assist mechanics and movement tech. A measurable aim program built specifically for controller players.

5.5h 5 lessons
Controller Pro Mechanics cover art
ControllerAdvanced

Controller Pro Mechanics

Piece control, tunnels and edit pressure at pro speed — proof that controller mechanics can hang with any input.

6.5h 4 lessons
Early Game Mastery cover art
IngameBeginner

Early Game Mastery

Drops, loadouts and first fights. Stop dying off spawn and start banking clean openings every single game.

5h 4 lessons
Midgame Rotations & IQ cover art
IngameIntermediate

Midgame Rotations & IQ

The moves between the drop and the endgame that decide your placement ceiling — rotations, refreshes and third-party windows.

6h 4 lessons
Fighting IQ cover art
IngameAdvanced

Fighting IQ

When to take fights, when to leave, and how to isolate the 1v1 inside the chaos. Decision-making that multiplies your mechanics.

6.5h 4 lessons
Creative Training System cover art
CreativeBeginner

Creative Training System

Turn aimless creative hours into a training system. The exact maps, order and time splits used by academy students.

3.5h 4 lessons
Box Fight Mastery cover art
CreativeIntermediate

Box Fight Mastery

Win the 1v1s that decide games. Piece control theory, tunnel pressure and clean close-range conversions, drilled in creative.

6h 4 lessons
Realistics & 1v1s cover art
CreativeAdvanced

Realistics & 1v1s

Make creative reps transfer to real games. Realistic scenarios, matchup analysis and the habits that survive ranked pressure.

5.5h 4 lessons
Endgame Fundamentals cover art
EndgameIntermediate

Endgame Fundamentals

Surge, height layers and material budgeting. The structure of an endgame explained so the chaos finally makes sense.

5h 4 lessons
Ranked Endgame IQ cover art
EndgameAdvanced

Ranked Endgame IQ

The decision framework top players use in the last four zones — height, rotation timing and survival math.

8h 4 lessons
Tournament Endgame Playbook cover art
EndgamePro

Tournament Endgame Playbook

Everything around competitive endgames: point thresholds, greed windows, scrim scheduling and competition-day routine.

7.5h 4 lessons